Q

Program Manager – EdTech

Qonevo Technologies Private Limited·
UP, IN
onsite
full-time
12 applicants
Posted Yesterday
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About the Role

**About the job** We are looking for a Program Manager to lead our K\-12 Makerspace and Innovation programs from concept to classroom. You will guide a cross\-functional team of developers, designers, and curriculum specialists to build engaging, hands\-on learning experiences. You will also work directly with schools and educators to make sure the programs deliver real learning outcomes. **Program \& Team Leadership** * Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts. * Lead and coordinate the development team, setting sprint goals, timelines, and priorities. * Manage program budgets, resources, risks, and delivery milestones. * Run regular reviews and report progress to leadership and stakeholders. * Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts. * Lead and coordinate the engineering team of Full Stack, Frontend (FE), and Backend (BE) developers, setting sprint goals, timelines, and priorities. * Run agile ceremonies (sprint planning, stand\-ups, reviews, retrospectives) and keep FE, BE, and design work in sync. * Manage releases, code review cycles, and QA handoffs with the engineering team. * Manage program budgets, resources, risks, and delivery milestones. * Report progress to leadership and stakeholders. **Curriculum Design (K\-12\)** * Design and oversee age\-appropriate, project\-based curriculum for Grades K\-12 in areas such as robotics, electronics, coding, 3D printing, design thinking, and STEAM. * Align curriculum with relevant frameworks (NEP 2020, NGSS, CBSE/ICSE, IB, or others, as applicable). * Create lesson plans, project kits, assessment rubrics, and teacher guides. * Review and update content regularly using classroom feedback and learning outcomes. * **Lead the design function:** define design roles (UI/UX, learning material, and Makerspace/kit designers), set design standards, and manage design reviews and timelines. * Work with designers to turn wireframes and prototypes into working features, keeping design and engineering aligned through handoffs in Figma and GitHub. * Translate educational goals into clear user stories, requirements, and acceptance criteria for Full Stack, FE, and BE developers. * Oversee the development of learning platforms, dashboards, and digital tools, from prototype to launch. * Own the product backlog and roadmap, balancing technical constraints, timelines, and classroom needs. Customer Training \& Enablement * **Design the customer training framework** for schools, teachers, administrators, and students, including onboarding, certification, and ongoing professional development. * Create training materials such as workshop decks, teacher guides, video tutorials, hands\-on kit guides, quick\-start manuals, and FAQs. * Plan and deliver training in multiple formats: in\-person workshops, virtual sessions, and self\-paced modules. * **Build and manage a trainer team** (internal trainers, master trainers, or partners), including training\-the\-trainer programs and quality standards. * Schedule and coordinate training across schools, managing logistics, timelines, and resources. * Track training effectiveness through attendance, feedback scores, teacher confidence, adoption rates, and student outcomes. * Continuously improve training content using classroom observations and customer feedback. * Set up support channels (helpdesk, community, office hours) to keep customers successful after training. **Product \& Design Collaboration** * Work with designers on learning materials, digital platforms, and Makerspace layouts. * Translate educational goals into clear requirements for the development team. * Oversee the development of learning tools, platforms, or kits, from prototype to launch. **Customer \& Stakeholder Management** * Serve as the main contact for schools, administrators, and educators. * Conduct product demos, pilot programs, and workshops. * Gather feedback from teachers and students and turn it into program improvements. * Support Makerspace setup, teacher onboarding, and ongoing training. Program \& Team Leadership * Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts. * **Design and build the program team:** define roles and team structure across Full Stack, Frontend, Backend, design, and curriculum, and plan capacity as programs grow. * **Lead hiring and onboarding** for developers, designers, curriculum designers, and trainers, working with HR and leadership. * Lead and coordinate the engineering team, setting sprint goals, timelines, and priorities. * Run agile ceremonies and keep FE, BE, and design work in sync. * Set team goals and KPIs, conduct regular performance check\-ins, and mentor team members. * Foster a culture of collaboration, ownership, and continuous learning. * Manage program budgets, resources, risks, and delivery milestones. Required Qualifications * **Master's degree** (M.Tech, MBA, or equivalent) with a **B.Tech / B.E.** in Engineering, Computer Science, or a related field. * **12\+ years of experience** in program or project management, ideally in EdTech, STEM education, or innovation programs, with at least 5 years in a leadership role. * Proven experience leading and scaling cross\-functional teams of Full Stack, Frontend, and Backend developers and designers. * Experience building and managing teams, including hiring, onboarding, and performance management. * Working understanding of the software development lifecycle, web application architecture, APIs, and databases, with the ability to discuss technical trade\-offs. * Hands\-on experience designing K\-12 curriculum, especially for Makerspace, STEM/STEAM, or innovation labs. * Experience designing and delivering training programs for teachers, educators, or enterprise customers. * Strong understanding of project\-based learning and design thinking. * Excellent communication and presentation skills, with experience delivering product demos, client sessions, and leadership presentations. * Proficiency with project management and collaboration tools (Jira, Asana, Trello, Figma, GitHub, or similar). Pay: ₹700,000\.00 \- ₹1,000,000\.00 per year Benefits: * Health insurance * Paid sick time * Paid time off * Provident Fund Application Question(s): * How many years of experience do you have managing large\-scale programs/projects involving multiple teams and stakeholders? * Have you been responsible for hiring, structuring, onboarding, and managing cross\-functional teams? License/Certification: * PMP (Preferred) Work Location: In person

About Qonevo Technologies Private Limited

Q

Qonevo Technologies Private Limited is a global leader in its sector, dedicated to innovation, high quality, and delivering outstanding client solutions.

IndustryTechnology / SaaS
Company size1,000 – 5,000
Founded2015
HQBengaluru, India

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